Dota cfg config
- map file for DotA Allstars v6.59d #
- the map path tells Warcraft III clients where to find the map on their system
- it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\DotA Allstars v6.59d.w3x map_sha1 = 126 237 108 180 73 215 99 179 74 245 171 53 106 184 161 138 25 13 55 68 map_size = 65 143 51 0 map_info = 53 73 48 196 map_crc = 15 48 17 207
- map speed
- 1 = slow
- 2 = normal
- 3 = fast
map_speed = 3
- map visibility
- 1 = hide terrain
- 2 = explored
- 3 = always visible
- 4 = default
map_visibility = 4
- map observers
- 1 = none
- 2 = on defeat
- 3 = allowed
- 4 = referees
map_observers = 1
- map flags
- - you can combine these flags by adding together all the options you want to use
- - for example to have teams together and fixed teams you would use "3"
- 1 = teams together
- 2 = fixed teams
- 4 = unit share
- 8 = random hero
- 16 = random races
map_flags = 3
- map game type
- 1 = custom
- 9 = blizzard
map_gametype = 1
- map dimensions
map_width = 118 0 map_height = 120 0
- map players and teams
map_numplayers = 10 map_numteams = 2
- slot structure
- [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
- - PID is always 0
- - Download Status is always 255
- - Slot Status is 0 for open, 1 for closed, 2 for occupied
- - Computer is 0 for no, 1 for yes
- - Team
- - Colour
- - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
- - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
- - Handicap is 50/60/70/80/90/100
map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 0 0 0 4 4 1 100 map_slot5 = 0 255 0 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 0 0 1 10 8 1 100 map_slot10 = 0 255 0 0 1 11 8 1 100
- delete this if not a dota map (for statsdota tracking)
map_type = dota
- map local path (for map downloads)
- GHost++ doesn't require map files but if it has access to them it can send them to players
- GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = DotA Allstars v6.59d.w3x