Tutorial:Stealth Bot

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What is StealthBot

StealthBot is one of the most popular moderation bots on the official servers. It completely emulates the Battle.Net Chat Server connection, meaning; A server will clearly think you're an official client.

It's written in Visual Basic v6, meaning it's for Windows only (Bypass is possible.) It's possible to extend StealthBot with Visual Basic Script-scripts to get advanced option and a broad enterprise of extra features.

Where to download?

You can download the release version Through This Link http://www.stealthbot.net/wiki/Download. (Develops version)

The other steps. After installing make sure you do not start StealthBot. Preparing StealthBot for PvPGN connection Go to the StealthBot root folder Open Default/scripts Download this file http://www.multiupload.nl/XYPU08F8AG (Right click -> Save source to your StealthBot/Default/scripts directory.) Now you're able to connect to Eurobattle.net! Advanced users (That's what they state) Go to the StealthBot root folder Create a folder called: WAR3 Go to the Warcraft root folder Copy: war3.exe / Storm.dll / game.dll to the Stealthbot/WAR3 folder Go to StealthBot/Default and create a file called: Config.ini Open it and place the Spoiler-text in it and save it. (Note; Folder can need special access. Create it on your desktop then copy to your StealthBot/Default folder if it doesn't work.)

[Main]
 ShowWhisperWindow=Y
 Product=PX3W
 CDKey=FFFFFFFFFFFFFFFFFFFFFFFFFF
 ExpKey=FFFFFFFFFFFFFFFFFFFFFFFFFF
 Server=server.eurobattle.net
 Trigger={.}
 ConfigVersion=5
 ShowSplash=Y
 MaxBacklogSize=10000
 MaxLogFileSize=0
 WhisperBack=N
 ConnectOnStartup=N
 MinimizeOnStartup=N
 UseBackupChan=N
 DoNotUseDirectFList=N
 URLDetect=Y
 ShowOfflineFriends=N
 LogDBActions=N
 LogCommands=N
 UseBNLS=N
 Spoof=0
 ReconnectDelay=1000
 Protect=N
 UseWWs=N
 [Other]
 JoinLeaves=Y
 Filters=Y
 FlashWindow=N
 Timestamp=1
 Logging=2
 NoTray=Y
 NoColoring=N
 ProfileAmp=N
 Mail=Y
 DisablePrefix=N
 DisableSuffix=N
 AllowMP3=Y
 ChatFont=Tahoma
 ChatSize=8
 ChanFont=Tahoma
 ChanSize=8
 NamespaceConvention=0
 ShowStatsIcons=Y
 ShowFlagsIcons=Y
 [Override]
 W2VerByte=4F
 SCVerByte=D3
 D2VerByte=0D
 W3VerByte=1A
 SpawnKey=N

Difference between preparing and advanced; Using the first method makes the login sequence slower. It's not a must-do, though.


NOTES


You MUST do Preparing BEFORE Advanced.


The support crew of StealthBot does NOT support PvPGN servers. ~ I do support it. (Channel: W3-HELP / Forum: PM / Forum: Replies.)


The pre-made config.ini is an edited original. Changes:


Set login method to Advanced


Set CD Keys

I wish you good luck with StealthBot.




1) Install StealthBot.


2) Download this.


3) Extract it in the StealthBot folder.


4) Done - You only have to create a profile and set it up.





Script("Name") = "PvPGN Enabler" Script("Author") = "Hdx" Script("Major") = 0 Script("Minor") = 3 Script("Revision") = 0 Script("Description") = "Forces SB to use XSHA1 hashed passwords when logging into Battle.net, " & _

                       "because PvPGN servers use outdated ones like that. " & _
                       "Also forces SB to send your password in plain text when creating a WC3 account, " & _
                       "because PvPGNs are insecure like that."
                       

'===================================================== 'Change Log: '===================================================== ' v0.3.0: ' Will now translate the Online Status field in WC3 ' clan member list, and clan update to something SB ' can handle. Therefore fixing Error #35600. ' Note: This error has been fixed in StealthBot as of ' build #449 ' ' v0.2.0: ' Can now create Accounts on PvPGN servers ' ' v0.1.0: ' Initial Creation, Can login to PvPGN servers using ' XSHA1 passwords. '=====================================================

Const SID_AUTH_ACCOUNTCREATE = &H52 Const SID_AUTH_ACCOUNTLOGONPROOF = &H54 Const SID_CLANMEMBERLIST = &H7D Const SID_CLANMEMBERSTATUSCHANGE = &H7F Dim SwitchPackets

Sub Event_Load()

   SwitchPackets = True

End Sub

Sub Event_PacketSent(Protocol, ID, Length, Data)

   If UCase(Protocol) = "BNCS" Then
       Data = Mid(Data, 5) ' Strip The Header
       Select Case ID
           Case SID_AUTH_ACCOUNTCREATE:     Call SEND_SID_AUTH_ACCOUNTCREATE    (Data)
           Case SID_AUTH_ACCOUNTLOGONPROOF: Call SEND_SID_AUTH_ACCOUNTLOGONPROOF(Data)
       End Select
   End If

End Sub

Sub Event_PacketReceived(Protocol, ID, Length, Data)

   If UCase(Protocol) = "BNCS" Then
       Data = Mid(Data, 5) ' Strip The Header
       Select Case ID
           Case SID_CLANMEMBERLIST:         Call RECV_SID_CLANMEMBERLIST        (Data)
           Case SID_CLANMEMBERSTATUSCHANGE: Call RECV_SID_CLANMEMBERSTATUSCHANGE(Data)
       End Select
   End If

End Sub

'======================================= 'SID_AUTH_ACCOUNTCREATE (0x52) C->S '======================================= ' For Normal Battle.Net: ' (BYTE[32]) Salt (s) ' (BYTE[32]) Verifier (v) ' (STRING) Username ' ' For PvPGN: ' (BYTE[32]) Salt (s) ' (BYTE[32]) Plain Text Password ' (STRING) Username '======================================= Sub SEND_SID_AUTH_ACCOUNTCREATE(Data)

   If (SwitchPackets = True) Then
       
       Dim pBuff
       Dim Salt
       Dim Username
       
       Set pBuff = SSC.DataBufferEx()
       With pBuff
           .Data = Data
           Salt     = .GetRaw(32)
                      .GetRaw(32)
           Username = .GetString()
           
           .Clear
           
           .InsertNonNTString Salt
           .InsertNonNTString Left(BotVars.Password & String(32, Chr(0)), 32)  'Note: This does not modify the password's casing, 
                                                                               'I do not know if PvPGN does that. I need someone 
                                                                               'to confirm/deny that it does.
           .InsertNTString    CStr(Username)
           
           VetoThisMessage 'Don't Send Verifier
           SwitchPackets = False
           
           AddChat vbYellow, "[PPGN] Switching password verifier to plain text password"
           .SendPacket SID_AUTH_ACCOUNTCREATE
           
           SwitchPackets = True
       End With
       Set pBuff = Nothing
   End If

End Sub

'======================================= 'SID_AUTH_ACCOUNTLOGONPROOF (0x54) C->S '======================================= ' For Normal Battle.Net: ' (BYTE[20]) Client Password Proof (M1) ' ' For PvPGN: ' (BYTE[20]) XSHA1 Password Hash '======================================= Sub SEND_SID_AUTH_ACCOUNTLOGONPROOF(Data)

   If (SwitchPackets = True) Then
       
       Dim pBuff
       Dim passHash
       
       passHash = SSC.XSHA1(BotVars.Password) 'Note: This does not modify the password's casing, 
                                              'I do not know if PvPGN does that. I need someone 
                                              'to confirm/deny that it does.
       If Len(passHash) = 20 Then
           VetoThisMessage 'Don't Send M1
           SwitchPackets = False
           
           AddChat vbYellow, "[PPGN] Switching password proof to XSHA1 Hash"
           
           Set pBuff = SSC.DataBufferEx()
           pBuff.InsertNonNTString CStr(passHash)
           pBuff.SendPacket SID_AUTH_ACCOUNTLOGONPROOF
           Set pBuff = Nothing
           
           SwitchPackets = True
       Else
           AddChat vbYellow, "[PPGN] Could not XSHA1 Hash your password, proceeding with SRP login"
       End If
   End If

End Sub

'============================================ 'SID_CLANMEMBERLIST (0x7D) S->C '============================================ ' (DWORD) Cookie ' (BYTE) Number of Members ' For each member: ' (STRING) Username ' (BYTE) Rank ' (BYTE) Online Status ' (STRING) Location '============================================ ' On normal Battle.net the 'Online Status' 'byte is always either 1 or 0, yes/no. 'SB does some bad math with this. which beaks 'if that field is anything but 1/0. 'This bug has been fixed in the latest SVN 'Build 449+, but for now I can script the fix. '============================================

Sub RECV_SID_CLANMEMBERLIST(Data)

   If (SwitchPackets = True) Then
       Dim inBuff
       Dim outBuff
       Dim count
       Dim x
       Dim status
       
       Set inBuff = SSC.DataBufferEx()
       Set outBuff = SSC.DataBufferEx()
       
       inBuff.Data = Data
       VetoThisMessage
       With outBuff
           'Insert Dummy BNCS Header
           .InsertByte &HFF
           .InsertBYTE SID_CLANMEMBERLIST
           .InsertWord 0
           
           .InsertDWORD inBuff.GetDWORD
           count      = inBuff.GetByte
           .InsertByte  count
           
           For x = 1 to Count
               .InsertNTString inBuff.GetString
               .InsertByte     inBuff.GetByte
               
               status = inBuff.GetByte
               If (status = 0) Then
                   .InsertByte 0
               Else
                   .InsertByte 1
               End If
               .InsertNTString inBuff.GetString
           Next
           
           SwitchPackets = False
           SSC.ForceBNCSPacketParse .Data
           SwitchPackets = True
       End With
   End If

End Sub


'============================================ 'SID_CLANMEMBERLIST (0x7D) S->C '============================================ ' (STRING) Username ' (BYTE) Rank ' (BYTE) Status ' (STRING) Location '============================================ ' SB does some bad math with the 'Status' field 'This bug has been fixed in the latest SVN 'Build 449+, but for now I can script the fix. '============================================ Sub RECV_SID_CLANMEMBERSTATUSCHANGE(Data)

   If (SwitchPackets = True) Then
       Dim inBuff
       Dim outBuff
       
       Set inBuff = SSC.DataBufferEx()
       Set outBuff = SSC.DataBufferEx()
       
       inBuff.Data = Data
       VetoThisMessage
       With outBuff
           'Insert Dummy BNCS Header
           .InsertByte &HFF
           .InsertBYTE SID_CLANMEMBERSTATUSCHANGE
           .InsertWord 0
           
           .InsertNTString inBuff.GetString
           .InsertByte     inBuff.GetByte
           If (inBuff.GetByte = 0) Then
               .InsertByte 0
           Else
               .InsertByte 1
           End If
           .InsertNTString inBuff.GetString
           
           SwitchPackets = False
           SSC.ForceBNCSPacketParse .Data
           SwitchPackets = True
       End With
   End If

End Sub