Difference between revisions of "Bot Config"
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Latest revision as of 13:49, 4 May 2012
##################### # BOT CONFIGURATION # ##################### ### the log file bot_log = ### the language file bot_language = language.cfg ### new patch version bot_patch23ornewer = 1 ### the path to your local Warcraft III directory ### this path must contain war3.exe, storm.dll, and game.dll ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux) ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file) ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_war3path = C:\Program Files\Warcraft III\ ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses) ### if you don't know what this is just leave it blank bot_bindaddress = ### the port GHost++ will host battle.net games on (this must be different from your admingame_port) bot_hostport = 6000 ### maximum number of games to host at once bot_maxgames = 5 ### command trigger for ingame only (battle.net command triggers are defined later) bot_commandtrigger = ! ### the path to the directory where you keep your map config files (must end in your system's path seperator) ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq) ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_mapcfgpath = mapcfgs\ ### the path to the directory where you keep your savegame files (must end in your system's path seperator) bot_savegamepath = savegames\ ### the path to the directory where you keep your map files (must end in your system's path seperator) ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file) bot_mappath = maps\ ### whether to save replays or not bot_savereplays = 0 ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator) bot_replaypath = replays\ ### the bot's virtual host name as it appears in the game lobby ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue) ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name bot_virtualhostname = |cFF4080C0GHost ### whether to hide each player's IP address from other players or not bot_hideipaddresses = 0 ### whether to require spoof checks or not ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm) ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands) bot_spoofchecks = 1 ### whether to display game refresh messages by default ### this can always be changed for a particular game with the !refresh command bot_refreshmessages = 0 ### whether to automatically lock games when the owner joins bot_autolock = 0 ### whether to automatically save games when a player disconnects ### this can always be changed for a particular game with the !autosave command bot_autosave = 0 ### whether to allow map downloads or not ### set to 0 to disable map downloads ### set to 1 to enable map downloads ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command) bot_allowdownloads = 1 ### whether to ping players during map downloads or not ### GHost++ will always stop pinging any players who are downloading the map ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map bot_pingduringdownloads = 0 ### the maximum number of players allowed to download the map at the same time bot_maxdownloaders = 3 ### the maximum combined download speed of all players downloading the map (in KB/sec) bot_maxdownloadspeed = 100 ### use LC style pings (divide actual pings by two) bot_lcpings = 1 ### auto kick players with ping higher than this bot_autokickping = 400 ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games) bot_lobbytimelimit = 10 ### the game latency ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500) bot_latency = 100 ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000) bot_synclimit = 50 ### whether votekicks are allowed or not bot_votekickallowed = 1 ### the percentage of players required to vote yes for a votekick to pass ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 ) ### this means it will round UP the number of votes required ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass bot_votekickpercentage = 100 ### the default map (the .cfg is added automatically) bot_defaultmap = dota6.59d ### the MOTD file ### the first 8 lines of this file will be displayed when a player joins the game ### if this file doesn't exist a default MOTD will be used bot_motdfile = motd.txt ### the gameloaded file ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed) bot_gameloadedfile = gameloaded.txt ### the gameover file ### the first 8 lines of this file will be displayed when the game is over ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps bot_gameoverfile = gameover.txt ############################ # ADMIN GAME CONFIGURATION # ############################ ### whether to create the admin game or not (see readme.txt for more information) admingame_create = 0 ### the port GHost++ will host the admin game on (this must be different from your bot_hostport) admingame_port = 6113 ### the admin game password admingame_password = ########################## # DATABASE CONFIGURATION # ########################## ### database type ### use "sqlite3" for a local SQLite database ### use "mysql" for any MySQL database db_type = sqlite3 ### sqlite3 database configuration ### this is only used if your database type is SQLite db_sqlite3_file = ghost.dbs ### mysql database configuration ### this is only used if your database type is MySQL db_mysql_server = localhost db_mysql_database = ghost db_mysql_user = YOUR_USERNAME db_mysql_password = YOUR_PASSWORD db_mysql_port = 0 ############################ # BATTLE.NET CONFIGURATION # ############################ ### which battle.net server to connect to ### 1.) useast.battle.net ### 2.) uswest.battle.net ### 3.) asia.battle.net ### 4.) europe.battle.net ### note that each banned player is tied to the realm it was created on and the realm is case sensitive ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back bnet_server = server.eurobattle.net ### your Warcraft III: Reign of Chaos CD key bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF ### your Warcraft III: The Frozen Throne CD key bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF ### your battle.net username bnet_username = Perito_bot ### your battle.net password bnet_password = Perito_bot_Password ### the first channel to join upon entering battle.net bnet_firstchannel = W3-Bots ### the root admin on this battle.net server only bnet_rootadmin = Perito ### command trigger for this battle.net server only bnet_commandtrigger = ! ### whether to automatically add your friends list to each game's reserved list bnet_holdfriends = 1 ### whether to automatically add your clan members list to each game's reserved list bnet_holdclan = 1 ### you will need to edit this section of the config file if you're connecting to a PVPGN server ### your PVPGN server operator will tell you what to put here bnet_custom_war3version = 26 bnet_custom_exeversion = bnet_custom_exeversionhash = bnet_custom_passwordhashtype = pvpgn ###