Difference between revisions of "Template:HeroBasic"

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Line 42: Line 42:
 
|Attack
 
|Attack
 
|{{{DamageMin}}} - {{{DamageMax}}}
 
|{{{DamageMin}}} - {{{DamageMax}}}
|{{#expr:{{HeroAttribute|attack|{{#expr:{{{PrimaryAttributeValue}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{PrimaryAttributeValue}}}*14}}}}+{{{DamageMax}}}}}
+
|{{#switch: {{{PrimaryAttribute}}}
|{{#expr:{{HeroAttribute|attack|{{#expr:{{{PrimaryAttributeValue}}}*24}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{PrimaryAttributeValue}}}*24}}}}+{{{DamageMax}}}}}
+
| STR = {{#expr:{{HeroAttribute|attack|{{#expr:{{{STRG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{STRG}}}*14}}}}+{{{DamageMax}}}}}
 +
| AGI = {{#expr:{{HeroAttribute|attack|{{#expr:{{{AGIG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{AGIG}}}*14}}}}+{{{DamageMax}}}}}
 +
| INT = {{#expr:{{HeroAttribute|attack|{{#expr:{{{INTG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{INTG}}}*14}}}}+{{{DamageMax}}}}}
 +
| default = ERROR}}
 +
|{{#switch: {{{PrimaryAttribute}}}
 +
| STR = {{#expr:{{HeroAttribute|attack|{{#expr:{{{STRG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{STRG}}}*14}}}}+{{{DamageMax}}}}}
 +
| AGI = {{#expr:{{HeroAttribute|attack|{{#expr:{{{AGIG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{AGIG}}}*14}}}}+{{{DamageMax}}}}}
 +
| INT = {{#expr:{{HeroAttribute|attack|{{#expr:{{{INTG}}}*14}}}}+{{{DamageMin}}}}} - {{#expr:{{HeroAttribute|attack|{{#expr:{{{INTG}}}*14}}}}+{{{DamageMax}}}}}
 +
| default = ERROR}}
 +
 
 
|-
 
|-
 
|Butter
 
|Butter

Revision as of 16:31, 22 April 2018



[[File:{{{1}}}.png|alt={{{1}}}|link={{{1}}}]]

Usage:
{{HeroBasic
 |Name=<Hero Name>
 |Class=<Hero Class>
 |Icon=<Icon of the hero>
 |Description=<Hero Description>
 |PrimaryAttribute=<STR/AGI/INT>
 |PrimaryAttributeValue=<Value>
 |STR=<Strength>
 |STRG=<Strength Growth>
 |AGI=<Agility>
 |AGIG=<Agility Growth>
 |INT=<Intelligence>
 |INTG=<Intelligence Growth>
 |AttackType=<Melee/Ranged>
 |AttackRange=<Ignored if melee>
 |DamageMin=<Start Min Damage>
 |DamageMax=<Start Max Damage>
 |Armor=<Start Armor>
 |HP=<StartHP>
 |Speed=<Movement Speed>
}}